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High-speed boosting, colors, & a buggy remaster
Sonic Colors: Ultimate Review (PlayStation 4; played on a PS5)
It’s been awhile since I played Sonic Colors for the first time back in 2010. It was originally released exclusively on Nintendo Wii in November 2010.
At the time, I was only 12 years old. I don’t think I’ve played it since its initial release. When they announced a remaster for the last generation of consoles (Xbox One, PlayStation 4, & Nintendo Switch) and PC, I was lowkey excited. I recently felt the urge to jump back into Sonic Colors to see how well it held. This remaster was the perfect opportunity to replay it once again. However, if you’ve been paying attention to the Sonic Twitter sphere over the past month, you would’ve seen many clips fans have been sharing of the glitchy and buggy mess that is, Sonic Colors: Ultimate. The bugs mainly happened on the Switch port which is quite sad to see. I know many Sonic fans only have a Nintendo Switch, so giving them the worse version sucks. Then again, most games that release on all three of these console platforms, the Switch version almost always gets the short end of the stick. Also, someone was faking the bugs by playing on a Switch emulator while passing their clips as genuine problems with the game. This obviously didn’t make it easier for Sega to pinpoint where to start in fixing their rushed remaster of Sonic Colors…