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Ghost of Tsushima Game Review

Travis Vuong
10 min readSep 28, 2020

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Sucker Punch Productions, the developers behind the Sly Cooper and inFAMOUS franchises, started working on Ghost of Tsushima right after inFAMOUS First Light. The studio wanted to develop another open world game but outside of their already existing franchises. Ideas of pirates and The Three Musketeers were thrown around but they ultimately came back to the idea of a Samurai game. They wanted it to be historically accurate to Japan, doing thorough research and even sending a team to Japan to capture different sounds. Their goal for this game was to give the player as much freedom as possible to explore the world at their own leisure. The game was initially revealed during Paris Games Week of 2017 which showed beautiful visuals and glimpses of a Samurai. I was pretty excited to finally see Sucker Punch Productions’ new game. Being quiet since 2014, Sucker Punch Productions landing on a Feudal Japan setting was definitely unexpected. I didn’t have any expectations or predictions for what their next project was going to be but returning to Sly Cooper and inFAMOUS did seem a bit far-fetched. Many didn’t enjoy inFAMOUS Second Son and Sly Cooper didn’t do well on his resurgence for the PlayStation 3. As more information on Ghost of Tsushima started to trickle out, I was still relatively calm during new gameplay reveals and details. It’s a new IP, so it’s hard to get super excited about it, except for the fact that it’s a…

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Travis Vuong
Travis Vuong

Written by Travis Vuong

Games Journalist & YouTube Content Creator. All my socials: allmylinks.com/tvsonic

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